What is presence? VR researchers agree there are different forms of presence, i.e. social, physical and co-presence (Gaggioli et al. 2003, Ijsselsteijn and Riva, 2003). In physical presence the user feels like they are actually physically present with in the virtual setting, when of course they are not. This is partly applicable to an audience watching a performer within our RAVEs. However the movement of the RAVE can also have a distinctive cinematic quality, which may draw the audience into identification with specific characters or define the audience relationship to a narrative. In this form of presence, the audience has an engagement with the scene that is more than perceiving that they exist within it. They may be present within a character’s psyche, just as in cinema.