figure 1 - screenshot of some of some of the VcObject types
The range of types of VcObjects evolved to be capable of describing the movement
of the virtual camera within the model to fine detail.
It includes object types that contain or reference other objects such as VcFindPlace,
which moves the camera over a specified period of time to a given, or referenced
VcPlace. This referencing or containment is a second method of interconnection
within the plex. The VcObjects are designed to be as
interconnectable as possible. (e.g. VcTimelines can contain any VcObject including
other VcTimelines).
Idea Type | Description |
VcPlace | Moves the camera, the Cyborg's body to a specific position and rotation. |
VcMove | Applies a single vector move to the position and rotation of the camera. A single animation step. |
VcFindPlace | Moves the camera to a given VcPlace over a given period of time. |
VcSusMove | Repeats a given VcMove continuously or for a given period of time. |
VcTimeline | A timeline containing other VcObjects possibly including other VcTimeLines. |
VcPallette | Organises a collection of VcObjects, containing 26 named entries. The VcPallette has the option of allowing only one, any number or only one palette entry throughout the system to be played simultaneously. |
VcProgrammer | Steps through a list of VcObjects. |
VcChooser | Possessing up to 10 buttons each of which can be linked to any input of any VcObject. The chooser has a number of modes of operation, only one button down, any number of buttons down, step through and randomly select. |
types of VcObject