The idea is to generate a range of different random options, increasing
the complexity slowly of commands. And to 'learn' from each successive experiment
so it feedbacks into the next experiment. Patterns which emerged that I
resonated with, I remember and allow them to emerge if the option arises
in following experiments.
Layering complexity by allowing bits of a scene to be overlaid on other
scenes and more complex intercutting, and commands which increasingly give
more choice to me, but still with some restrictions. Each Experiment became
networks of nested complexity (see Complexity
Theory & Living Systems)
I resonated with experiments or particular transitions or intercutting of scenes if I felt an 'Intensity' of experience. Also I believe I resonated when I felt a vision of mine concerning 'the products potential capability' actually emerging, for example, when a Rhizomes II experiment incorporated film-like editing of parallel cuts(e.g. cutting between Rachel's GSVI and Jemma's Avatara).
Experiment 1... Rhizomes II.1
Experiment 2,,, Rhizomes II.2
Experiment 3... Rhizomes II.3
Experiment 4... Rhizomes II.4
Experiment 5b... Rhizomes II.5b
Experiment 6... Rhizomes II.6
Experiment 7&9 hugely adjusted
... Rhizomes II.7&9
Experiment 8b... Rhizomes II.8b
Experiment 9... Rhizomes II.9
0.6.1 Home Page, 'Beginning',
Conclusion, Acknowledgements,
References, Rhizomes
Performances, Performances as References