Kaiser, P. (1988a) 'Unreal Pictures: conversation with Michael Girard and Susan Amkraut' [online]. Available from: http://www.kaiserworks.com/duoframe/duoideas.htm; accessed on 22/04/05
That was our first sophisticated rule-based behavioral system. That is, a system in which you have a set of conditionals, of rules that say if such and such circumstance happens, then the system will behave this way. In the case of the animals, if you are within a given distance of them for a given period of time, they would shift gaits and run away from you. Or with a different set of rules, they might approach you as if attacking. We could develop different scenarios by making different sets of rules to drive the animation.