2014 | Currently we are back in our French Studios, planning for potential Masters research, a workshop at the University of Surrey next January with Annalie, and developing some of our current creative ideas. |
2014 | We are in early discussions regarding creating digital scenery for a theatrical piece Michelle Frost is writing. |
2014 | We collaborated with Annalie Nederberg (digital composer) in realising her solo 'Seeress', which toured Sweden earlier this year. Not only did we create the digital scenery and animated it in real-time during rehearsals and performances, but we acted as foils for her brain-storming of ideas and gave choreographic and directorial advice. The piece involved Nederberg's bespoke created musical instrument which captures and manipulates feedback sound generated by the physical movements from a live musician, in order to perform live improvised music. Both music and digital scenery were performed to improvised scores. The piece itself concerned giving Norse mythology of the Volva a contemporary twist. This piece will be performed in the UK in 2015. |
2013 | Much of this year was spent on further developing our software's capabilities
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2012 | A:Live our computer program that choreographs digital scenery in real-time has been linked successfully to 'C4' Computer Games Engine. A whole new digital scenery look is now available to us, of the calibre of contemporary computer graphics. The system is very flexible and able to be choreographed in a manner similar to how live dance is choreographed. |